Now you have to make a choose between plugin's watering system(①) and vanilla moisture system(②).
① If you want to use plugin's watering & fertilizer system. It's necessary to disable vanilla moisture in config.yml to prevent conflicts
# Vanilla farmland settings
vanilla-farmland:
# Disable vanilla farmland moisture mechanics
# This option exists because some users prefer to use the vanilla farmland but the water system conflicts with the vanilla one
disable-moisture-mechanic: true
Then edit the default.yml at /contents/pots folder
default:
# Maximum water storage capacity
max-water-storage: 7
# The most basic settings
base:
# Pot models
dry: minecraft:farmland[moisture=0]
wet: minecraft:farmland[moisture=7]
# Does the pot absorb raindrop
absorb-rainwater: true
# Does nearby water make the pot wet
absorb-nearby-water: true
② If you prefer the vanilla farmland mechanics, you can just disable all the watering mechanics in CustomCrops.
What you need to do is to edit the default.yml under /contents/pots folder.
default:
vanilla-farmland: true
Then, you have to make changes on each crop's grow-conditions otherwise they won't grow on vanilla farmlands because water-more-than checks the water provided by the plugin while moisture-more-than checks the moisture of vanilla farmland block data.
Make sure that your world is not in the blacklist / Make sure that your world is in whitelist
# World settings
worlds:
# This is designed for servers that using an independent folder for worlds
# Especially for realm systems
absolute-world-folder-path: ''
# A list of worlds that would decide where the plugin mechanisms take effect
# Mode: whitelist/blacklist
mode: blacklist
list:
- blacklist_world
Q3: How to make watering-cans damageable
Let's take ItemsAdder as example, what you need to do is to set the material to a damageable item for instance "WOODEN_SWORD". CustomCrops would handle the durability system for you so you don't need to do anything else!
Q5: How to apply leveler's level to the drop amount of crops? / How can I get exp for the leveler from harvesting the crops? / How can I set level requirements for planting a crop?
To receive exp from harvesting, you have to add an action in break/interact event section
action_exp:
type: plugin-exp
value:
plugin: AureliumSkills
target: FARMING # The target is decided by the leveler you are using
exp: 100
chance: 1
To use the level requirements for planting, you can follow this example
requirements:
plant:
requirement_0:
type: plugin-level
value:
plugin: AureliumSkills
target: FARMING # The target is decided by the leveler you are using
level: 10
not-met-actions:
message_action:
type: message
value: "This seeds require 10+ farming skill levels"
requirement_1:
type: season
value:
- Spring
- Autumn
not-met-actions:
message_action:
type: message
value: "It's not a good season to plant tomato"
Q6: How does "protect-original-lore" work?
You can find this option if you check the config.yml carefully
# Whether to protect the original lore of the item
# This uses the scoreboard component to identify the plugin's lore,
# which may conflict with some plugins that still use SpigotAPI#ItemMeta.
protect-original-lore: false
Situation1: I can hear the sound of planting and seed is consumed
If you are using ItemsAdder and FURNITURE mode, open ItemsAdder's config.yml and set this value higher
entities:
max-furniture-vehicles-per-chunk: 30
If you are using ItemsAdder and BLOCK mode, open ItemsAdder's config.yml and set
# IA 3.6
disable-REAL_WIRE: false
# IA 4.0+
wire: true
Situation2: Nothing happened and you have already planted a lot of crops
Open CustomCrops' config.yml
# Set it to a higher value or -1
max-per-chunk: 150
Q8: How to notify players if they can't plant more crops?
In pot/crop/sprinkler's configs, there's an event type called reach_limit where you can add custom actions.
events:
reach_limit:
actionbar_action:
type: actionbar
value: '<red><bold>[X] You are not allowed to plant more crops'
Q9: How to disable bone meal for crops?
Remove the custom-bone-meal section from the crop configs for instance
# Custom settings for bone meal use
custom-bone-meal: {}
Q10: How to use vanilla crops on pots?
Firstly you have to disable vanilla mechanics for a certain crop by adding the block type in config.yml. This would prevent the vanilla crop from being ticked and dropping items.
# Specify block types that should be overridden by the plugin
# Some common crops: WHEAT/CARROTS/POTATOES/BEETROOTS/SWEET_BERRY_BUSH
override-vanilla-blocks:
- WHEAT
Then create a new file under /contents/crops/ folder for instance wheat.yml
# Unique identifier for the crop
wheat:
# Type of the item
type: BLOCK
# Specifies which pots the crop can be planted on
pot-whitelist:
- default
# The seed item used to plant the crop
seed: WHEAT_SEEDS
# Event settings for actions like planting and breaking
events:
plant:
# Plays a hand-swing animation when planting
swing_hand_action:
type: swing-hand
value: true
# Plays a sound when planting the crop
sound_action:
type: sound
value:
source: player
key: minecraft:item.hoe.till
volume: 1
pitch: 1
break:
# Plays a sound when breaking the crop
sound_action:
type: sound
value:
source: player
key: minecraft:block.crop.break
volume: 1
pitch: 1
# Maximum growth stage for the crop
max-points: 7
# Actions and settings for each growth stage of the crop
points:
0:
model: minecraft:wheat[age=0]
events:
break:
action_1:
type: drop-item
value:
ignore-fertilizer: true
item: WHEAT_SEEDS
min: 1
max: 1
1:
model: minecraft:wheat[age=1]
events:
break:
action_1:
type: drop-item
value:
ignore-fertilizer: true
item: WHEAT_SEEDS
min: 1
max: 1
2:
model: minecraft:wheat[age=2]
events:
break:
action_1:
type: drop-item
value:
ignore-fertilizer: true
item: WHEAT_SEEDS
min: 1
max: 1
3:
model: minecraft:wheat[age=3]
events:
break:
action_1:
type: drop-item
value:
ignore-fertilizer: true
item: WHEAT_SEEDS
min: 1
max: 1
4:
model: minecraft:wheat[age=4]
events:
break:
action_1:
type: drop-item
value:
ignore-fertilizer: true
item: WHEAT_SEEDS
min: 1
max: 1
5:
model: minecraft:wheat[age=5]
events:
break:
action_1:
type: drop-item
value:
ignore-fertilizer: true
item: WHEAT_SEEDS
min: 1
max: 1
6:
model: minecraft:wheat[age=6]
events:
break:
action_1:
type: drop-item
value:
ignore-fertilizer: true
item: WHEAT_SEEDS
min: 1
max: 1
7:
model: minecraft:wheat[age=7]
events:
break:
action_1:
type: drop-item
value:
ignore-fertilizer: true
item: WHEAT_SEEDS
min: 1
max: 2
action_2:
type: drop-item
value:
ignore-fertilizer: true
item: WHEAT
min: 1
max: 1
grow-conditions: {}
death-conditions: {}
custom-bone-meal:
bone_meal_1:
item: BONE_MEAL
dispenser: true
chance:
2: 0.5
1: 1
actions:
swing_action:
type: swing-hand
value: true
particle_action:
type: particle
value:
particle: VILLAGER_HAPPY
x: 0.5
y: 0.5
z: 0.5
count: 5
offset-x: 0.3
offset-y: 0.3
offset-z: 0.3
sound_action:
type: sound
value:
source: player
key: minecraft:item.bone_meal.use
volume: 1
pitch: 1
Q11: How to use vanilla items as drops/seeds?
Just use capital letter for instance "APPLE"
seed: APPLE
Q12: How to use other vanilla blocks as pots?
To continue using the plugin's water and fertilizer mechanics, configure it as follows:
# Unique identifier for the pot
default:
# Maximum capacity for storing water in the pot
max-water-storage: 5
# Basic settings for pot appearance and behavior
base:
# Models for the pot's appearance
dry: minecraft:xxx[xxx=xxx] # Model ID when the pot is dry
wet: minecraft:xxx[xxx=xxx] # Model ID when the pot is wet
To disable the plugin's mechanisms, simply configure it as follows:
# Unique identifier for the pot
grass_pot:
vanilla-blocks:
- minecraft:grass_block[snowy=false]
Q13: How to let different pots have different tick modes
Firstly set the tick mode to ALL in config.yml
pot:
# RANDOM_TICK / SCHEDULED_TICK / ALL
mode: ALL
Then configure the detailed mode for specific pots in their own configs which can be found on