Action

The action system offers pre-set effects provided by the plugin. However, you can also add your own actions by using the API. This system can be applied anywhere an action can be triggered, like when you successfully catch a fish, when a competition ends and rewards are given out, or when selling fish.

Action is composed of three parts

type: The action type
value: The arguments of the action
chance: Optional (0~1 Default: 1)

If the value is an integer or a double value, you can use expression for instance

exp_action:
  type: exp
  value: '{level} * 3'

Action Library

message (Send a message to player)

messages_action:
  type: message
  value:
    - '<#FF4500>[1st] Congratulations! You got the first prize!'

random-message (Send a random message from the list)

message:
  type: random-message
  value:
    - 'Message 1'
    - 'Message 2'
    - 'Message 3'

broadcast (Send a message to online players)

broadcast_action:
  type: broadcast
  value:
    - '<#D4F2E7>◤─────────────────────────◥'
    - ''
    - '             <gray>[<#87CEFA>🎣<gray>]  <gradient:#F0F8FF:#87CEFA:#F0F8FF>Fishing Competition'
    - ''
    - '      <#E1FFFF>Objectives:'
    - '         <#B0C4DE>Catch as many fish as possible'
    - '           <#B0C4DE>Start fishing to participate!'
    - ''
    - '<#D4F2E7>◣─────────────────────────◢'

command (Execute a console command)

command_action:
  type: command
  value:
    - 'money give {player} 200'

player-command (Execute a command as player)

command_action:
  type: player-command
  value:
    - 'say hello'

random-command (Execute a random console command from list)

command_action:
  type: random-command
  value:
    - 'money give {player} 200'
    - 'money give {player} 100'
    - 'money give {player} 50'

close-inv (Close the inventory player is currently opening)

close_action:
   type: close-inv

actionbar

actionbar_action:
  type: actionbar
  value: 'Hi'

random-actionbar

actionbar_action:
  type: random-actionbar
  value: 
    - 'Hi'
    - 'Hello'
    - 'Hola'

mending (Give player exp that would be applied to mending)

mending_action:
  type: mending
  value: 1

exp (Give player exp that would directly go into levels)

exp_action:
  type: exp
  value: 1

chain (Execute actions as a group)

chain_action:
  type: chain
  value: 
    action_1: ...
    action_2: ...
  chance: 0.5

delay (Delay x ticks)

delay_action:
  type: delay
  value: 
    delay: 20
    async: false
    actions:
      action_1: ...
      action_2: ...

timer

timer_action:
  type: timer
  value: 
    delay: 3
    async: false
    duration: 20
    period: 2
    actions:
      action_1: ...
      action_2: ...

title

title_action:
  type: title
  value:
    title: '<green>GG!</green>'
    subtitle: 'You caught a {nick}'
    fade-in: 20
    stay: 30
    fade-out: 10

random-title

title_action:
  type: random-title
  value:
    titles:
      - '<green>GG!</green>'
      - '<green>Good Job!</green>'
    subtitles:
      - 'You caught a {loot}'
      - 'Whoa! Nice catch!'
      - 'Oh {loot} here we go!'
      - 'Let''s see what it is!'
    fade-in: 20
    stay: 30
    fade-out: 10

sound

sound_action:
  type: sound
  value:
    key: 'minecraft:block.amethyst_block.place'
    source: 'player'
    volume: 1
    pitch: 1

potion-effect

potion_action:
  type: potion-effect
  value:
    type: 'blindness'
    duration: 20
    amplifier: 0

plugin-exp (Experience from other plugins for instance a job/skill plugin)

plugin_exp_action:
  type: plugin-exp
  value:
    plugin: mcMMO
    exp: 20
    target: FISHING

conditional (Actions can only be triggered when player satisfy the conditions)

conditional_action:
  type: conditional 
  value:
    conditions:
       ...
    actions:
       ...

priority (Execute the first action group that meets the conditions.)

priority_action:
  type: priority
  value:
    priority_1:
      conditions:
         ...
      actions:
         ...
    priority_2:
      conditions:
         ...
      actions:
         ...
    others:
      actions:
         ...   

fake-item (Display a fake item for some time) Note: "opposite-yaw" and "yaw" cannot be used at the same time

fake_item_action:
  type: fake-item
  value:
    duration: 25     <- ticks
    position: other  <- other/player
    item: water_effect
    use-item-display: true # whether to use item display (1.19.4+)
    y: 0             <- y offset
    x: 0             <- x offset
    z: 0             <- z offset 
    yaw: 0
    opposite-yaw: true
    range: 0        # If range = 0, the hologram can only be seen by one player

hologram (Display a hologram for some time)

hologram_action:
  type: hologram
  value:
    duration: 20     <- ticks
    text: '{player} caught a {loot}!'
    position: player <- other/player
    use-text-display: true # whether to use text display (1.19.4+)
    rgba: 0,0,0,0 
    range: 16       # If range = 0, the hologram can only be seen by one player
    y: 2             <- y offset
    x: 0             <- x offset
    z: 0             <- z offset 

fish-finder

finder_action:
  type: fish-finder
  value: false (false: water / true: lava)

message-nearby

message_action:
  type: message-nearby
  value: 
    message: 
      - 'Hello {near}. This message is sent by {player}'
    range: 32

command-nearby

command_action:
  type: command-nearby
  value: 
    command: 
      - 'give {near} apple'
    range: 32

actionbar-nearby

actionbar_action:
  type: actionbar-nearby
  value: 
    actionbar: 'This is an actionbar'
    range: 32

title-nearby

title_action:
  type: title-nearby
  value: 
    title: '<green>Title</green>'
    subtitle: 'subtitle'
    fade-in: 20
    stay: 30
    fade-out: 10
    range: 32

food

https://minecraft.wiki/w/Hunger

food_action:
  type: food
  value: 2

saturation

https://minecraft.wiki/w/Hunger

saturation_action:
  type: saturation
  value: 1.5

item-amount

item_amount_action:
  type: item-amount
  value:
    # main / off
    hand: main
    amount: -1

durability

durability_action:
  type: durability
  value:
    # hand / offhand / feet / head / chest /legs
    slot: hand
    amount: -1

give-item

item_action:
  type: give-item
  value:
    item: CustomFishing:star_rod
    amount: 1
    to-inventory: false # whether to drop the item or go directly into inventory

give-money

money_action:
  type: give-money
  value: 100.12

take-money

money_action:
  type: take-money
  value: 50.54

level

money_action:
  type: level
  value: -10

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