⚙️ Item Settings
Unlike data, the contents within settings pertain to special mechanisms processed by the plugin.
Last updated
Unlike data, the contents within settings pertain to special mechanisms processed by the plugin.
Last updated
Determines how many ticks can be burned
See 📖 Recipes
Please note that the equippable
in 🔢 Item Data and the equippable
in ⚙️ Item Settings are not the same. The equippable
in settings
automatically generates the relevant JSON files for the user and have a wide version support, whereas the equippable
within data
requires the user to manually create the JSON files in the resource pack and is only supported in version 1.21.2 and above.
Methods of creating custom armor using leather combined with shaders will never be supported. Utilizing core shaders often results in poorer compatibility with client shaders. Moreover, this approach is not considered stable or reliable by the developers of Minecraft, and we should strive to avoid the excessive use of core shaders.
Decides if the item can be repaired through crafting table/anvil (Default: true)
Determines how much durability a given item provides when repairing
Determines if the item can be renamed in anvil. (Default: true)
Creates a custom projectile entity based on the item. It supports trident
, arrow
, snowball
and more.
The way you model directly affects the rotation
arguments in the configuration file.
No matter which modeling method you use, the most important thing is to make the sharp part of the trident in the position shown in the picture above to ensure the best hitting point.
Decides if the item( or ) can be dyed in crafting tables. (Default: true)