πŸ’ͺ Action

The action system offers pre-set effects provided by the plugin. However, you can also add your own actions by using the API. This system can be applied anywhere an action can be triggered, like when you successfully catch a fish, when a competition ends and rewards are given out, or when selling fish.

Action is composed of three parts

type: The action type
value: The arguments of the action
chance: Optional (0~1 Default: 1)

If the value is an integer or a double value, you can use expression for instance

exp_action:
  type: exp
  value: '{level} * 3'

Action Library

message (Send a message to player)

messages_action:
  type: message
  value:
    - '<#FF4500>[1st] Congratulations! You got the first prize!'

random-message (Send a random message from the list)

message:
  type: random-message
  value:
    - 'Message 1'
    - 'Message 2'
    - 'Message 3'

broadcast (Send a message to online players)

command (Execute a console command)

player-command (Execute a command as player)

random-command (Execute a random console command from list)

close-inv (Close the inventory player is currently opening)

actionbar

random-actionbar

mending (Give player exp that would be applied to mending)

exp (Give player exp that would directly go into levels)

chain (Execute actions as a group)

delay (Delay x ticks)

timer

title

random-title

sound

potion-effect

plugin-exp (Experience from other plugins for instance a job/skill plugin)

conditional (Actions can only be triggered when player satisfy the conditions)

priority (Execute the first action group that meets the conditions.)

fake-item (Display a fake item for some time) Note: "opposite-yaw" and "yaw" cannot be used at the same time

hologram (Display a hologram for some time)

fish-finder

message-nearby

command-nearby

actionbar-nearby

title-nearby

food

saturation

item-amount

durability

give-item

give-money

take-money

level

context-arg

drop-random-items (Drop random items based on current conditions)