Basic Operations
Create context
Player player = Bukkit.getPlayer("player");
Context<Player> context = Context.player(player);
// You can create it with null, but please be careful not to use it in any place
// where a player is needed, such as checking permissions, sending messages
Context<Player> context = Context.player(null);
Get plugin instance
BukkitCustomFishingPlugin api = BukkitCustomFishingPlugin.getInstance()
Build an item instance
ItemStack itemStack = api.getItemManager().buildInternal(context, "rubbish");
Get effect modifier
Optional<EffectModifier> optional = api.getEffectManager().getEffectModifier("beginner_rod", MechanicType.ROD);
if (optional.isPresent()) {
EffectModifier modifier = optional.get();
}
Create new effect instance
Effect effect = Effect.newInstance();
Apply the modifier
// There are three stages in total
// CAST: Determines what fishing mechanics are available (such as lava fishing)
// LOOT: Affects the weight of the next loot
// FISHING: Determines loot-related properties, such as size, score, and game difficulty
modifier.apply(effect, FishingEffectApplyEvent.Stage.CAST, context);
Get the loot at a certain location
context.arg(ContextKeys.LOCATION, player.getLocation()); // sets the player location
context.arg(ContextKeys.OTHER_LOCATION, custom_location); // sets the custom location, in most cases, it's the hook's
context.arg(ContextKeys.SURROUNDING, "water");
Loot loot = api.getLootManager().getNextLoot(effect, context);
Convert loot into an itemStack
if (loot.type() == LootType.ITEM) {
ItemStack itemStack = api.getItemManager().buildInternal(context, loot.id());
}
Get the itemStack from FishingLootSpawnEvent
@EventHandler
public void onLootSpawn(FishingLootSpawnEvent event) {
if (event.getEntity() instanceof Item item) {
ItemStack itemStack = item.getItemStack();
}
}