⚙️ Block Settings
Last updated
Last updated
Determines how long it takes the player to destroy this block
Determines the probability of the block surviving the explosion
Determines the light intensity of the block
Determines whether the block state accepts random ticks, which is relevant for some block behaviors, such as leaves.
Determines how the block reacts to piston pushes. Please note that some reactions may not work well with certain block types due to client visual sync issues. This problem will be fixed in future versions.
NORMAL Pistons can push and pull this block normally.
DESTROY Blocks pushed by pistons are destroyed instantly.
BLOCK Pistons cannot move this block.
IGNORE Seems to behave like PUSH_ONLY but can stick to sticky blocks
PUSH_ONLY Blocks can be pushed by pistons, but cannot be retracted. Do not stick to sticky blocks.
Determines what color the block is displayed on the map. Available colors can be found on https://minecraft.wiki/w/Map_item_format
Determines whether this block can be ignited by the environment
Determines how long the block can burn. A longer burn time means a greater chance of spreading fire to surrounding blocks.
Determines the probability of being ignited
Determines the item that this block corresponds to. This is usually used to get blocks in creative mode with middle click.
Determines whether to replace the block at its original location when the player uses a block to interact with this block
Determines whether this block is a redstone signal conductor
Determines whether the player will take suffocation damage
Whether to block the line of sight. However, this option is useless for players, but it will affect some entity mechanisms on the server.
Determines the sound of the block in various situations
fall When the player falls on this block
hit When the player digs this block
break When the player breaks this block
step When the player walks on this block
place When the player places this block
Determines whether this block can block natural light. This also determines whether the block can turn below block into another type. (For instance grass_block -> dirt)
Determines the correct tool required to mine this block, otherwise no item will be dropped
Tags determine the properties of many blocks. For example, using minecraft:mineable/axe will make your blocks mine faster with an axe. 🏷️ Useful Tags
Determines what instrument the note block will play when it is above this block.