How to configure each file?

An article for quick reference

config.yml

pageConfig

loot-condition.yml

pageLoot

game-condition.yml

pageMiniGame

market.yml

pageMarket

/contents

/item

pageItempageLoot
rubbish:
  # Item part
  material: cod
  nick: <#00BFFF>Radioactive Fish</#00BFFF>
  display:
    name: <#00BFFF>Radioactive Fish</#00BFFF>
    lore:
      - <gray>Protect the environment...
  custom-model-data: 50000
  prevent-grabbing: false

  # Loot part
  show-in-fishfinder: false
  disable-stat: true
  disable-game: true
  instant-game: false

/entity

pageEntitypageLoot
magma_cube:
  # Loot part
  show-in-fishfinder: false
  disable-stat: true
  disable-game: true
  nick: <red>Magma Cube</black>
  
  # Entity Part
  entity: magma_cube
  velocity:
    horizontal: 1.1
    vertical: 1.3

/enchant

pageEffect
# namespace:enchant:level
minecraft:luck_of_the_sea:1:
  requirements: {}
  effects:
    group:
      type: group-mod
      value:
        - silver_star:+2
        - golden_star:+1

/hook

pageEffectpageItem
delicate_hook:
  # Item part
  material: SHEARS
  display:
    name: '<#1E90FF>Delicate hook'
    lore:
      - ''
      - '<#7FFFD4>Desciption:'
      - '<gray> - An embodiment of craftsmanship and allure, the hook'
      - '<gray> - is not your average piece of tackle. Polished to'
      - '<gray> - perfection and intricately designed, it gleams in the'
      - '<gray> - water, irresistibly drawing high-quality fish closer.'
      - ''
      - '<#FFD700>Effects:'
      - '<gray> - Increase the chance of getting high quality fish'
  max-durability: 16  <- This property is required for a hook to work
  
  # Effect part
  effects:
    group:
      type: group-mod
      value:
        - silver_star:+1
        - golden_star:+1
 
  # Hook's unique property
  # Decides the lore on rod
  lore-on-rod:
    - ''
    - '<#7FFFAA>Equipped hook:'
    - '<gray> - Delicate hook: <white>{dur}<white> times left'

/util

pageEffectpageItem
fishfinder:
  # Item part
  material: PAPER
  display:
    name: '<#1E90FF>Fish Finder'
    lore:
      - ''
      - '<#7FFFD4>Desciption:'
      - '<gray> - Compact yet powerful, it scans the waters'
      - '<gray> - with precision, revealing the variety of'
      - '<gray> - fish species lurking below the surface.'
      - '<gray> - Whether you''re in uncharted territories or'
      - '<gray> - familiar waters, this device ensures you''re'
      - '<gray> - always informed about your aquatic neighbors.'
      - ''
  custom-model-data: 50000

/rod

pageItempageEffect
beginner_rod:
  # Item part
  material: fishing_rod
  display:
    name: "<b><#EEE9E9>Beginner's Fishing Rod"
    lore:
      - ''
      - '<#7FFFD4>Desciption:'
      - '<gray> - Specially designed for those new to the art '
      - '<gray> - of fishing, the Beginner''s Fishing Rod is a'
      - '<gray> - novice angler''s best friend.'
      - ''
      - '<#FFD700>Effects:'
      - '<gray> - Increase the hook time'
      - '<gray> - Reduces the challenge of fishing'
  custom-model-data: 50001
  max-durability: 64
  
  # Effect part
  effects:
    time_effect:
      type: hook-time
      value: 1.8
    difficulty:
      type: difficulty
      value: -8

/bait

pageEffectpageItem
magnetic_bait:
  # Item part
  material: paper
  display:
    name: '<b><red>Magn<blue>etic <gray>lures'
    lore:
      - ''
      - '<#7FFFD4>Desciption:'
      - '<gray>Its radiant shimmer and unique energy pulse'
      - '<gray>prove irresistible to curious fish, drawing'
      - '<gray>them in with unprecedented speed. This is '
      - '<gray>not just a bait, it''s a spectacle that fish'
      - '<gray>can''t help but investigate.'
      - ''
      - '<#FFD700>Effects:'
      - '<gray> - Reduce hook time'
      - '<gray> - More time for fishing'
      - ''
  custom-model-data: 50002
  
  # Effect part
  effects:
    hooktime:
      type: hook-time
      value: 0.9
    gametime:
      type: game-time
      value: 2

/block

pageBlockpageLoot
carrot_crate:
  # Loot part
  show-in-fishfinder: false
  disable-stat: true
  nick: Carrot Crate
  
  # Block part
  block: barrel
  velocity:
    horizontal: 1.07
    vertical: 1.5
  properties:
    directional: true
    storage:
      carrot_1:
        item: Carrot
        amount: 1~2
        chance: 0.8
      carrot_2:
        item: Carrot
        amount: 1~2
        chance: 0.8

/competition

pageCompetition

/totem

pageTotem

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