Common questions
Last updated
Last updated
Hold the item in hand and run /cfishing items import test_item
, you will find the exported item at CustomFishing/imported_items.yml
, then you can copy and paste the exported data to the place you want.
Firstly, delete the max-durability
provided by the plugin so they would not conflict. Then use components section to add the max_damage
property to the item. You can read this page for example
in config.yml there's a section like this, let's take items as example
For instance if you have ItemsAdder installed, and you want CustomFishing to check ItemsAdder's ID, you can add ItemsAdder to the order:
However, the items in ItemsAdder all have namespaces, so in order to ensure that the IDs correspond, you need to modify the fishing rod configuration of Custom Fishing
If you have MMOItems installed, you can configure like this (The capitalization used here is because MMOItems will convert all IDs to uppercase)
If you have Oraxen installed, you can configure like this
Some leveler plugins may provide skill modification fishing mechanisms, and in this regard, Custom Fishing is powerless unless both developers work together. But in most cases, those attribute gains can be applied to Customs Fishing as long as the plugins provide corresponding attribute variables and skill level variables. You can refer to this page for some examples
If you have MMOCore installed, then your fishing mechanic would be like the picture below. The way to resolve the issue is deleting the fishing profession provided by MMOCore through deleting the YAML config.
Void fishing is a special mechanic registered by CustomFishing API. It allows registering any hook mechanic as you want if you know a little about coding. Firstly configure loots in loot-conditions.yml for the void for instance
Then create an effect that allows void-fishing at the place you want. In this case I'm using the global-effects
in config.yml
Now you can fish in void!
You need to configure the score for each fish for this to work properly.
Loot (See competition score on this page)