Mechanics

Season

Crops can only grow in the right season. Otherwise, it will wither [ps: the ripe crops will not be affected by the season]

If no season is set for a crop, it would grow in all seasons.

Greenhouse

The greenhouse glass is a special block that allows players to plant crops regardless of the season, and the crops will not wither. If there's a greenhouse glass above the crop, the greenhouse glass would take effect.

For ItemsAdder users, please do not break the greenhouse glass in the creative mode, otherwise it cannot be removed normally.

Fertilizer

Fertilizer is a kind of functional consumable that can stay in the soil. The fertilizer in the planting pot below would reduce times every day. Different fertilizer types provide different gain types. Only one fertilizer can be used at the same time in a planting pot, and the fertilizer configuration is located in fertilizer.yml.

Soil surveyor

In order to facilitate the query of the fertilizer type used, the soil surveyor can be used. Right click the crop or planting pot. If there is fertilizer, the fertilizer type and remaining usage times will be displayed in the hologram. Of course, the information can also be customized in config.yml.

Crow

Crows will pose a threat to the growth of crops. You can config the probability of crow attack in config.yml. Players can protect crops in one chunk by placing a scarecrow.

Sprinkler

Sprinkler would start working at day's morning. It requires water which can be filled with buckets or watering-cans.

Interact the sprinkler with water bucket or watering can to fill. When interacting the sprinkler, a hologram would be displayed. You can customize that in config.yml

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