Enable
Nick is what to show in fish finder and titles
Should it be displayed in fish finder?
Copy show-in-fishfinder: false
Is this loot only available when player fish in lava
The weight(relative chance) of getting this fish
Fish group, it's optional and unlimited
The score to get in competition
Specify the bar. If not specified, it will be random
Fishing game difficulty
'1' represents the pointer moves every 1 tick
'7' represents the pointer moves 7 pixels each time
Copy difficulty: 1-7
#or
difficulty:
- 1-7
- 1-6
- 1-5
How much time can a player spend on each bite(ms)
Basic elements of an item, it's recommened to use MiniMessage format
https://docs.adventure.kyori.net/minimessage/format.html
Copy display:
name: '<rainbow>✖Example Rainbow Fish✖</rainbow>'
lore:
- '<gray>This is a <font:uniform>rainbow fish!'
- '<gray>It is {size}cm long!'
Copy # Only works when material is player_head
head64: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWRlYTkyZjhmZWZkMGMwMDE3MTliNDQ1MjUxMjAxNmFiN2Q1NzkzODg0Nzg5MDEyYjU1NTExYWYzYzdkMDMzYiJ9fX0=
Is the item unbreakable
Optional size, would be useful if want to make each fish unique
Optional price, would be useful to be used in price formula
Copy price:
base: 50
bonus: 0.3
Custom NBT tags
(Int) (Byte) (String) (Float) (String) (Double) (Short) (Long) (UUID) (Boolean) (IntArray) (ByteArray)
CustomNBT system provides unlimited compatibility with other plugins
If you are not sure about the NBT tag. You can use command '/customfishing import xxx'
Copy nbt:
itemsadder:
namespace: '(String) momirealms'
id: '(String) rainbow_fish'
Available events: success/failure/hook
Available actions: message/command/exp/mending/skill-xp/sound
Copy action:
success:
message:
- 'You got a {loot} lol!'
command:
- 'say Success command example!'
exp: 10 # Exp directly go to player's level
mending: 5 # Exp that would apply to mending
skill-xp: 100 # Fishing Skill xp (requires skill plugin hook)
sound: minecraft:ambient.basalt_deltas.loop
Enchantments on the item
Copy enchantments:
minecraft:sharpness: 1
minecraft:flame: 1
Random Durability (only available on damageable items)
Copy random-durability: false
Random Enchantments
Higher level enchantment should be below the lower ones
Copy random-enchantments:
enchantment_1:
enchant: minecraft:sharpness
chance: 0.3
level: 1
enchantment_2:
enchant: minecraft:sharpness
chance: 0.2
level: 2
enchantment_3:
enchant: minecraft:sharpness
chance: 0.1
level: 3
enchantment_4:
enchant: minecraft:flame
chance: 0.5
level: 1
enchantment_5:
enchant: minecraft:unbreaking
chance: 0.2
level: 1
enchantment_6:
enchant: minecraft:unbreaking
chance: 0.2
level: 2
Item flags
Copy item_flags:
- HIDE_ENCHANTS
# - HIDE_ATTRIBUTES
# - HIDE_DESTROYS
# - HIDE_DYE
# - HIDE_PLACED_ON
# - HIDE_UNBREAKABLE
# - HIDE_POTION_EFFECTS